Geometry Dash Polargeist

The introduction of orbs and mid-air jumps.

Level Overview

Difficulty: Normal

Stars: 3

Length: Long (approx. 1:35)

Music: Polargeist by Step

Polargeist is the third level of Geometry Dash. It is the first level to introduce Yellow Jump Rings (commonly known as Orbs). These require the player to tap while the icon is inside or touching the ring to perform a jump from mid-air.

Gameplay Mechanics

The yellow orbs change the gameplay significantly, adding a layer of rhythm-based interaction. Players must now focus not just on landing but also on timing their taps accurately in the air.

Polargeist Mastery Tips

  • Orb Timing: Don't tap too early on orbs. Wait until your character is directly on top of them for the most consistent height.
  • Triple Jumps: This level introduces more frequent triple spikes. Ensure you jump at the very edge of the platform to clear them.
  • The 3rd Coin: Practice the section around 60% repeatedly; the jump to the hidden platform requires a very specific timing.